Name: {{ actor.system.name }}
Look: {{ actor.system.look }}
Playbook:
Details
{{#each actor.system.details}}
- {{this.question}}: {{this.answer}}
{{/each}}
Inclinations
{{#each actor.system.inclinations}}
- {{this}}
{{/each}}
Mission Planning
{{#each actor.system.missionPlanning}}
- {{this}}
{{/each}}
Gear Limit: {{actor.system.gearLimit}}
Gear
Harm:
Level 1:
{{#each actor.system.harm.levelOne}}
- {{#if this.marked}} X {{else}} O {{/if}} {{this.description}}
{{/each}}
Level 2:
{{#each actor.system.harm.levelTwo}}
- {{#if this.marked}} X {{else}} O {{/if}} {{this.description}}
{{/each}}
Level 3:
{{#each actor.system.harm.levelThree}}
- {{#if this.marked}} X {{else}} O {{/if}} {{this.description}}
{{/each}}
Level 3:
{{#each actor.system.harm.levelFour}}
- {{#if this.marked}} X {{else}} O {{/if}} {{this.description}}
{{/each}}
Stress: {{ actor.system.stress }}
Experience Triggers
{{#each actor.system.experienceTriggers}}
- {{#if this.marked}} X {{else}} O {{/if}} {{this.description}}
{{/each}}
Experience: {{ actor.system.experience }}
Advancements
{{#each actor.system.baseAdvancements}}
- {{#if this.marked}} X {{else}} O {{/if}} {{this.description}}
{{/each}}
{{#each actor.system.exAdvancements}}
- {{#if this.marked}} X {{else}} O {{/if}} {{this.description}}
{{/each}}