Inventor changes
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@ -114,6 +114,15 @@ export class HenchDataModel extends foundry.abstract.TypeDataModel {
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// Update prep ability
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// Update prep ability
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source.moves[4].description = playbook.moves[4].description;
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source.moves[4].description = playbook.moves[4].description;
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break;
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break;
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case "LABMAN":
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// Rename playbook
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source.playbook = "INVENTOR";
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// Change first gear item
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source.fixedGear[0].description = playbook.gear[0].description;
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// Update prep ability
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source.moves[4].description = playbook.moves[4].description;
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default:
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default:
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break;
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break;
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}
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}
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@ -4,7 +4,7 @@ export const playbookKeys = [
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nullPlaybookKey,
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nullPlaybookKey,
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"SUPERFAN",
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"SUPERFAN",
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"BADASS",
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"BADASS",
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"LABMAN",
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"INVENTOR",
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"DEMOTED",
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"DEMOTED",
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"OUTCAST",
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"OUTCAST",
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"USURPER",
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"USURPER",
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@ -295,7 +295,7 @@ const playbooks = {
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},
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},
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],
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],
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},
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},
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LABMAN: {
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INVENTOR: {
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details: [
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details: [
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{
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{
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question: "What was your first invention?",
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question: "What was your first invention?",
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@ -326,7 +326,7 @@ const playbooks = {
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gear: [
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gear: [
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{
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{
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marked: false,
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marked: false,
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description: "Futuristic Weapon",
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description: "Remote Tracker",
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},
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},
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{
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{
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marked: false,
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marked: false,
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@ -379,7 +379,7 @@ const playbooks = {
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{
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{
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marked: false,
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marked: false,
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name: "Logistics",
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name: "Logistics",
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description: `As a downtime action you may tap your connections to procure something unusual. State what you're trying to find, then draw. Ignore the cue, and instead use the rank:
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description: `As a prep action you may tap your connections to procure something unusual. State what you're trying to find, then draw. Ignore the cue, and instead use the rank:
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<ul class="hench-list-1-col">
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<ul class="hench-list-1-col">
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<li>1-2 — You find a source in ample supply. However much you need, you got.</li>
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<li>1-2 — You find a source in ample supply. However much you need, you got.</li>
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<li>3-4 — You're able to squeeze out a sample. You have barely enough to work with.</li>
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<li>3-4 — You're able to squeeze out a sample. You have barely enough to work with.</li>
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