Add warning system for updates.
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21
hench.mjs
21
hench.mjs
@ -1,6 +1,7 @@
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import { HenchCard, HenchCardDataModel } from "./module/cards/hench-card.mjs";
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import { HenchCard, HenchCardDataModel } from "./module/cards/hench-card.mjs";
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import { HenchCards, HenchCardsDataModel } from "./module/cards/hench-cards.mjs";
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import { HenchCards, HenchCardsDataModel } from "./module/cards/hench-cards.mjs";
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import { BossDataModel, HenchDataModel } from "./module/data-models.mjs";
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import { BossDataModel, HenchDataModel } from "./module/data-models.mjs";
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import { CURRENT_VERSION, showUpdateWarningDialogue } from "./module/helpers/update-helper.mjs";
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import { HenchActorSheet } from "./module/sheets/hench-actor-sheet.mjs";
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import { HenchActorSheet } from "./module/sheets/hench-actor-sheet.mjs";
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import { HenchCardsSheet } from "./module/sheets/hench-cards-sheet.mjs";
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import { HenchCardsSheet } from "./module/sheets/hench-cards-sheet.mjs";
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@ -101,4 +102,24 @@ Hooks.once("init", () => {
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// remove other card stack types...
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// remove other card stack types...
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CardStacks.unregisterSheet('core', CardsHand);
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CardStacks.unregisterSheet('core', CardsHand);
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CardStacks.unregisterSheet('core', CardsPile);
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CardStacks.unregisterSheet('core', CardsPile);
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// prepare version checker
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game.settings.register('hench', 'version', {
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name: 'Version',
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scope: 'world',
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config: true,
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type: String,
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});
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});
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Hooks.once("ready", () => {
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// update version and alert if updated
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const existingVersion = game.settings.get('hench', 'version');
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// TODO: don't alert on null/undefined after draft 1 cut.
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if(existingVersion !== CURRENT_VERSION) {
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showUpdateWarningDialogue(existingVersion);
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}
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game.settings.set('hench', 'version', CURRENT_VERSION);
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});
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});
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72
module/helpers/update-helper.mjs
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72
module/helpers/update-helper.mjs
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@ -0,0 +1,72 @@
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export const versions = {
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UNDEFINED: '',
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DRAFT_0: '0',
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DRAFT_1: '1',
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};
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export const CURRENT_VERSION = versions.DRAFT_1;
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const updateMap = {
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[versions.UNDEFINED]: versions.DRAFT_0,
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[versions.DRAFT_0]: versions.DRAFT_1,
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};
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const updateWarnings = {
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[versions.DRAFT_1]: {
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title: `Draft 1 Update!`,
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content: `The module is now compatible with Draft 1. Due to these changes, we recommend:
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<ul>
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<li> You create new character sheets for Henches and Bosses, and delete the old ones. </li>
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<li> You delete and recreate your deck, or update the Ace of Diamonds and add a joker. </li>
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</ul>`,
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},
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};
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function getWarningsSinceVersion(oldVersion) {
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const next_v = updateMap[oldVersion];
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if(next_v) {
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const next_w = updateWarnings[next_v];
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if(next_w) {
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return [...getWarningsSinceVersion(next_v), next_w];
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} else {
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return getWarningsSinceVersion(next_v);
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}
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} else {
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return [];
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}
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}
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export function showUpdateWarningDialogue(oldVersion) {
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const warnings = getWarningsSinceVersion(oldVersion);
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if(warnings?.length > 0) {
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const header = ``;
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const content = warnings.reduce((prev, next) => {
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return prev + `
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<div>
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<h2>${next.title}</h2>
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<p>${next.content}</p>
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</div>`;
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}, header);
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const dialogue = new Dialog({
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title: 'Update Notice',
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content: content,
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buttons: {
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one: {
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label: 'OK',
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callback: () => null,
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}
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},
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default: "one",
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});
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dialogue.render(true);
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return dialogue;
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}
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}
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