description:`When you first meet a new heroic or villainous character, The Boss may ask you one of the following. You've heard of them before: answer. Whatever you state is true.\n
\t-Whatistheirpower?\n
\t-Whyaretheyhere?\n
\t-Whodotheyworkwith?\n
\t-Anyyesornoquestion.`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Lampshade",
description:`When you point out an obvious superhero cliche, take +1 card to your next draw acting against it.`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Just an Average Citizen",
description:`When you are out of uniform no one will suspect you are a henchman until you reveal yourself or act with violence.`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Please Don't Be Dead, Please Don't Be Dead...",
description:`If you have killed someone and felt guilty about it, you may at any point declare they are miraculously still alive. Explain how they survived.`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Forum Lurker",
description:`As a downtime move you can trawl the web for information about a piece of the setting. State a single fact about this thing and draw. Ignore the cue, and use the rank:\n
description:`Once per session, when you throw yourself into overwhelming danger, you can treat any played card as -1 rank and ignore any harm as consequence. This does not extend to your team. (This doesn't reduce a 1 to a 0).`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Signature Weapon",
description:`You gain a new gear. Name it, then choose two properties it has.\n
\t-Scary\n
\t-Deadly\n
\t-Concealable\n
\t-Quick\n
\t-Unbreakable\n
\t-Explosive\n
\t-Explosive\n
\t-Sniping`,
hasWriteIn:true,
writeIn:"",
},
{
marked:false,
name:"Meathead",
description:`Whenever you play a card and follow the cue, you can mark 1 stress to treat the card's suit as ♠ instead.`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Parasocial",
description:`Once per session, when you first meet a character, you can declare that you have wronged them in the past. The Boss will explain how. They will obsessively try to enact revenge against you for the slight.`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Like Old Times",
description:`As a downtime move, you can take an old friend out on the town. Describe how things were between you, back in the day and how you spend time with them now. Then, draw. Ignore the cue, and use the rank:\n
description:`At the beginning of the action, write a new piece of gear in below. Choose one flaw. You may use this gear this mission, without counting towards your slots.. At the end of the mission, erase it.\n
\t-Inaccurate\n
\t-Slow\n
\t-Unstable\n
\t-Cumbersome\n`,
hasWriteIn:true,
writeIn:"",
},
{
marked:false,
name:"Wirey",
description:`Treat all played ♣ cards as -1 rank. Treat all played ♠ cards as +1 rank. (This won't turn a 1 into a 0, or a 6 into a 7)`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Packmule",
description:`Gain +1 gear slot. Your teammates can mark gear from your sheet, if you let them.`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"I'm a PROFESSIONAL.",
description:`When you take the tinker downtime action, mark 2 ticks instead of one.`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Logistics",
description:`As a downtime action you may tap your connections to procure something unusual. State what you're trying to find, then draw. Ignore the cue, and instead use the rank:\n
description:`You have a minor power or gimmick. Describe it. You may mark 1 stress at any time to use it.`,
hasWriteIn:true,
writeIn:"",
},
{
marked:false,
name:"You're Dead, Kiddo",
description:`When you intimidate someone by describing a past villainous deed, treat any ♥ as -1 rank. (This won't turn an ace into a 0).`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"I've Seen Worse",
description:`During The Action, you can help another character. Describe a similar memory from your past that has prepared you for this moment. They take +1 to their draw (possibly up to 4 cards), and you take one stress.`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Overqualified",
description:`When a teammate fails to complete a task, and you confidently take control, you may treat your played card as any suit, but you cannot resist the consequences.`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Friends in Low Places",
description:`As a downtime move, you can ask an underworld contact to complete an unusual favor. State what you want, then draw. Ignore the cue, and instead use the rank:\n
description:`You live at the base, and are specially favored by the boss. Describe a privilege that only you receive. You cannot clock out.`,
hasWriteIn:true,
writeIn:"",
},
{
marked:false,
name:"Sore Thumb",
description:`When you follow a cue, you can take 1 stress to gain an additional cue: “You attract the attention of everyone around.” (Follow both cues).`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Mutation",
description:`Your body has been changed, somehow. Describe it. This alteration can be counted as gear, and does not take a slot.`,
hasWriteIn:true,
writeIn:"",
},
{
marked:false,
name:"Folie à Deux",
description:`At the beginning of the action, choose another hench. Whenever they help you or show support, clear 1 stress. Whenever they fail or are hurt, take 1 stress.`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Eavesdropper",
description:`As a downtime move, you can lurk around where you shouldn't be and listen for secrets. Choose a target or an ally, then draw. Ignore the cue, and instead use the rank:\n
description:`When you act in opposition to the boss's orders, take 1 less stress if you resist consequences.`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Steal the Spotlight",
description:`When you claim the boss's actions as your own, clear 1 stress. If your audience believes you, clear 2.`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Fall Guy",
description:`When you would take harm, you may mark stress equal to the level to have a nearby hench or bystander take the harm instead.`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Machinations",
description:`At the start of each mission, secretly note your own goal for this mission. When you complete it, reveal it, and take a free flashback to explain how it fits into your larger plans. Then, you may mark 2 ticks on any one of your tinker clocks.`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Understudy",
description:`As a downtime action, you can take some henches on a minor crime spree. Explain your petty crimes, then draw. Ignore the cue, and instead use the rank:\n
description:`When you crack a joke while talking to an adversary, you may take 1 stress. If you do, they will not retaliate with violence. (They might retaliate in other ways).`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Time Theft",
description:`When you haven't spoken in a while, you can use a flashback to reveal you've left the group to do something else. Take 0 stress for this flashback, and explain what frivolous task you've been occupied with. Then, you may reappear at the time and place of your choosing.`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Fail Upward",
description:`When you play a 6 and follow the cue, gain an additional cue: "Despite this, you succeed." (Follow both cues).`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Payday Advance",
description:`You may treat any 2 you play as ♦.`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Understudy",
description:`As a downtime move, you can invite a fellow hench to join you in your hobby. Name the hobby, and how they're involved, then draw. Ignore the cue, and instead use the rank:\n