description:`At the start of each mission, remove one card from the deck. Any time one of your henches draws, you may replace the card they play with the removed card.`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Limelight Lovers",
description:`If your heat is in Tier III, your henches can take 1 stress to take +1 card to any draw <em>(possibly drawing 4)</em>.`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Plot Armor",
description:`Once per mission, one of your henches can ignore any single instance of harm they would take.`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Play it Off",
description:`Your henches can resist consequences by taking 1 harm "Laughing Stock", instead of marking stress. They can do this even if all of their stress is marked.`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Guild Bigwig",
description:`During fallout, you may draw a second time and use that card instead. Explain who intervenes on your behalf, and how.`,
hasWriteIn:false,
writeIn:null,
},
{
marked:false,
name:"Exit Plan",
description:`When you take this move, pick a hench to pass the mantle on to. You retire to peace, and they take your place. Is there any ceremony to the transfer? Who knows, and who doesn't?`,
hasWriteIn:false,
writeIn:null,
},
],
experienceTriggers:[
{
marked:false,
description:"Your henches followed even your most superfluous orders.",
},
{
marked:false,
description:"You achieved your evil ambitions.",
},
{
marked:false,
description:"News of your deeds spreads far and wide.",